● Created High Quality game ready assets.
● Stylized Material creation.
● Shader creation.
● Worldbuilding.
● Blender Node based PCG System.
● Created High Quality Hero Props using Zbrush into game ready assets .
● Prop optimization and LOD’s.
● Workflow Documentation.
● Working with Concept to help implement Greybox designs.
● Modular building assets.
● Prop High to low workflow with Zbrush.
● Texturing and Unreal Engine Asset Implementation.
● Performance and Optimization workflow.
● Created High Quality game ready assets.
● LOD’s and Performance and Optimization workflow.
● Worldbuilding