Environment and prop modeling in a co-dev studio
Created high quality game ready assets, working closely with concept artist
and art designer for best visual depiction keeping in style of current artistic look. Took outsource high
poly sculpts and created low poly models with properly packed texture maps and in engine materials
also created custom LODs and collision for assets
Environment and prop modeling. World building and set dressing. Bug fixing.
Environment and prop modeling. World building and set dressing.