Ramond Torres
Ramond Torres
Senior Environment Artist
Austin, United States

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Skills

3D ModelingEnvironment ModelingHard Surface ModelingTexturingWorld BuildingPBR TexturingMaterial Creation

Software proficiency

Fusion 360
Fusion 360
ZBrush
ZBrush
Blender
Blender
Maya
Maya
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity

Productions

    • Video Game
      Valorant
    • Year
      2023
    • Role
      Sr Environment Artist
    • Company
      GoDemics
    • Video Game
      God of War: Ragnarok
    • Year
      2022
    • Role
      Prop Artist
    • Company
      Bluepoint Games
    • Video Game
      Demon's Souls
    • Year
      2020
    • Role
      Prop Artist
    • Company
      Bluepoint Games
    • Video Game
      Call of Duty: Modern Warfare 2 Remastered
    • Year
      2020
    • Role
      Prop Artist
    • Company
      Certain Affinity
    • Video Game
      Vicious Circle
    • Year
      2019
    • Role
      Environment/Prop Artist
    • Company
      Rooster Teeth
    • Video Game
      Call of Duty: Modern Warfare Remastered
    • Year
      2016
    • Role
      Environment/Prop Artist
    • Company
      Certain Affinity
    • Video Game
      Mafia III
    • Year
      2016
    • Role
      Environment Artist
    • Company
      Certain Affinity

Experience

  • Senior Environment Artist at GoDemics
    September 2021 - May 2024

    ● Created High Quality game ready assets.

    ● Stylized Material creation.

    ● Shader creation.

    ● Worldbuilding.

    ● Blender Node based PCG System.

  • Prop Artist at BluePoint Games
    Austin
    September 2019 - September 2021

    ● Created High Quality Hero Props using Zbrush into game ready assets .

    ● Prop optimization and LOD’s.

    ● Workflow Documentation.

  • 3D Artist at Rooster Teeth
    Austin
    January 2019 - September 2019

    ● Working with Concept to help implement Greybox designs.

    ● Modular building assets.

    ● Prop High to low workflow with Zbrush.

    ● Texturing and Unreal Engine Asset Implementation.

    ● Performance and Optimization workflow.

  • Environment Artist at Certain Affinity
    Austin
    August 2015 - January 2019

    ● Created High Quality game ready assets.

    ● LOD’s and Performance and Optimization workflow.

    ● Worldbuilding